In this topic, I will be discussing the Destiny Engine, its components and how it works.
I. Defining the Destiny Engine
The Destiny Engine is a set of cards that will speed up a deck provided that is is mainly dark-type monster based, in which the Blackwings, one of the top meta decks today for example, can utilize.
II. Main Components
Monsters:
2 Armageddon Knight
2 Destiny Hero - Malicious
1 Destiny Hero - Dasher
1 Plaguespreader Zombie
Spells (select 3 of any combination of):
1-2 Destiny Draw
1-2 Allure of Darkness
Optional engine support components:
1 Krebons
1 Psychic Commander
1 Emergency Teleport
III. Destiny Defined
Destiny Hero - Malicious
At a first glance, this monster seems to be a junk card, sporting only 800 on both sides at level 6. While the base stats are disgusting as it is, this card has lots of uses. First of all, this card works well with Allure of Darkness and Destiny Draw as it can serve as fodder for these spell cards to activate. Another good combo with this card is that it can be combo-ed with Armageddon Knight's effect, choosing it as the card discarded. As this card's effect only works in the graveyard and not in the hand, it can easily special summon another copy for an instant tribute or level 6 fusion. Lastly, if this card and Plaguespreader Zombie is in your graveyard, you can easily do a level 8 synchro by activating both their effects and bring out beasts like Stardust Dragon and Red Dragon Archfiend with ease, provided that the other copy is still in your deck.
Destiny Hero - Dasher
Another card with seemingly useless auto-defense position effect, this card does not stand out because of its mediocre 2100/1000 attack and defense at 6 stars. What is really good about this card is that its third effect works when it is in the graveyard, which allows you to special summon any monster you draw on your draw phase. Like Malicious, this card also works very well with Allure of Darkness and Destiny Draw. Lastly, its first effect can be used to generate ammo for Dark Armed Dragon's destructive effect if you manage to protect him carefully.
The three optional psychic related cards included are based on fast synchro-ing. You never know when your opponent unleashes powerful monsters like Judgement Dragon or Dark Strike Fighter in surprise. Mind Control and Emergency Teleport can net you an easy level 6 or 7 synchro in an instant if you manage to take control of a level 4 monster from your opponent. Krebons can help delay those regular damaging attacks and can prove to last long in duels. As these monsters are Dark-based, they can also help you dish out your strongest monster: Dark Armed Dragon!
Always keep in mind that cards should be in harmony for them to work properly.
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