Friday, August 7, 2009

Cold Wave: adding insult to injury

Tired of getting your strategy ruined by cards like Mirror Force, Solemn Judgment and Dimensional Prison? It is really annoying when you are dominating the field and they play these cards to reverse the table and put you on cold water. Apparently, there is card that would solve these problems and when played at the right moment, will ensure complete dominance throughout the duel.


This card will pave way for your army of Blackwings or keep your Gladiator Beasts safe to ensure victory as this card prevents your opponent from activating Spells and Traps for two turns (yours and your opponent's following turn). This card can also protect your monsters for two turns from the deadly effects of Spell and Trap cards. Just remember that this card needs to be played properly for it to be effective-You can only play this Spell card on the beginning of your Main Phase 1. Make sure that this is the first card effect you activate on your Main Phase 1 or else you can't play this card for that turn. Also, always keep in mind that this card prevents the activating and setting of Spell and Trap cards not only your opponent, but also you. Just don't expect this card to save you in a pinch.

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