Saturday, February 20, 2010

Machiners for March 1, 2010

Effect Monster (23)
1 Boot-Up Soldier - Dread Dynamo

1 Card Trooper

2 Green Gadget

2 Machina Fortress

3 Machina Gearframe

3 Machina Peacekeeper

2 Machina Sniper

1 Machina Soldier

1 Oilman

2 Red Gadget

2 Scrap Recycler

1 Shreddder

2 Yellow Gadget


Spells (11)
1 Brain Control

3 Creature Swap
1 Gold Sarcophagus

1 Heavy Storm
1 Limiter Removal

3 Machina Armored Unit

1 Mystical Space Typhoon


Trap (6)
2 Bottomless Trap Hole

2 Royal Oppression

1 Solemn Judgment
1 Starlight Road

With the new March 2010 list annihilating "Lightsworn" dominance, seats for the next top meta decks are again for the taking. In a slower format compared to the last two, this format gives ample room for Gadgets to rise from the grave. With "Structure Deck 18: Machina Mayhem" being available pretty soon, EARTH Machine type monsters get a tremendous boost far beyond what is expected of it.


First things first. Machina utilize their own version of "Elemental Hero Stratos", "Machina Gearframe". This baby comes in a 1800 attack body that searches any "Machina" Monster from your Deck to your hand. This alone warrants the deck huge amounts of +1 for feeding to the archetype's new boss: "Machina Fortress"


And you thought Structure Deck boss cards suck. This boss revolutionizes the Ultra Rare from Structure Decks and puts the others to shame. This boss is easily Special Summoned by discarding itself and a, say, Gadget(which you conveniently got from another Gadget to begin with). The card is almost a guaranteed one for one. Destroying it by battle results in a card in your opponent's side of the field gone, and destruction via effect means a card in his hand is discarded.

Machines get their own version of "Black Whirlwind" in "Machina Armored Unit". This card allows your monsters that hits the Grave via destruction through battle be a ticket to be able to Special Summon from the deck any EARTH Machine type monster with less attack than it. Never again will "Creature Swap" become +0 with this card. In fact, after destroying your own swapped creature, you can still search a Monster from your deck since the monster destroyed will hit your grave. And if the monster is "Machina Peacekeeper", its effect activates and you get a Machine monster from your deck, with a "Card Trooper" or "Oilman" Special Summoned free of charge. The deck generates +1s like crazy, its not even funny.

"Shreddder" serves as an accurate "Snipe Hunter" when needed, with the flipside that it cannot destroy cards in the back row. "Oilman" is a good "Machina Armored Unit" target, which helps the cards flowing to your hand and protecting your monsters all at the same time. As usual, "Royal Oppression" wrecks "Gladiator Beast" and other match ups that rely too much on Special Summoning.

Last but not the least, this deck is a budget deck player's best friend. The
deck just needs three of those Structure decks to almost complete with a little added tech here and there. That's definitely one thing to look forward to.

Feel free to change and add or remove personal techs that you might think are useful. Here are some quick suggestions: "Shrink" helps your gadgets plow through high attack monsters. "Dark Bribe" protects your significant back row from harm. "Starlight Road" might be essential and helps contribute to the theme, which is to generate as much card advantage as possible.
"Smashing Ground", coupled with "Fissure" would turn the deck around to traditional gadgets. A myriad of possible card choices are available for this theme. The rest is up to you to figure out.

No comments:

Post a Comment